StarCraft enhanced on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-known 1996 SSI launch War Wind. The device varieties available https://judah9506q.blogoscience.com/35956500/starcraft-an-overview